Source code for ./labs/lab11/middleearth.h (via source-highlight)
#ifndef MIDDLEEARTH_H
#define MIDDLEEARTH_H
#include <iostream>
#include <vector>
#include <string>
#include <unordered_map>
#include <random>
using namespace std;
// see the comments in the lab11 write-up, or in middleearth.cpp
class MiddleEarth {
public:
MiddleEarth(int xsize, int ysize, int num_cities, int seed);
void print();
void printTable();
float getDistance(const string& city1, const string& city2);
vector<string> getItinerary(unsigned int length);
private:
int num_city_names, xsize, ysize;
unordered_map<string, float> xpos, ypos;
vector<string> cities;
unordered_map<string, unordered_map<string, float>> distances;
mt19937 gen; // Mersenne-Twister random number engine
};
#endif